If you’re like me, then counting down the days until
the annual release of Madden NFL is like a kid waiting for Christmas.
Admittedly the latest renditions have made it more like a lump of coal in my
stocking rather than the amazing present I always get excited for. The Madden
franchise really started to hit its stride beginning with Madden 2004. That
year brought a revamped franchise mode, including an owner’s mode option. It
also introduced the playmaker feature, a feature noticeably absent in recent
entries. Madden 2005, and 2006 brought their own franchise changing
improvements including the hit-stick and truck-stick, a feature which has
transformed into a full on highlight-stick option. Madden was on top of the
sports video game world, even buying the exclusive rights to the NFL and all
their entities. With their dominance came sudden change, a next-gen console
arrived.
The
Xbox 360 was released, with Madden 06 as one of its launch titles. Admittedly
the game was horrible, but it was a first time effort on a new console for EA
and the Madden franchise. The next seven year run of Madden games would be
improvements, but nowhere near the caliber of previous gen Maddens. Then came
Madden 12. Madden 12 is in my humble opinion the best Madden this gen, and
possibly the best Madden in the series. Madden 12 introduced a completely
revamped Franchise mode, including new additions to the drafts, free agent
negotiations, and dynamic player ratings. Madden 12 makes you feel like you are
running your own franchise and that players really have life to them. Hot and
cold streaks affect player’s ratings, and new Player Roles give defined roles
to veterans, rookies, superstars, and benchwarmers. There was however one major
flaw in the system, the outdated animation system.
The
Madden franchise has always been solely based on animations. Tackles, catches,
blocks, throws are all animation driven. Being animation driven may make for
some awe-inspiring moments, but it also leads to robotic and primitive player
movements and actions. Too often will tackles lack the force of momentum-driven
hits and players will just fall to the turf when their target is already
engaged with another man. Madden 13 looks to shake up the system entirely. Like
fellow EA franchises NHL and FIFA, Madden 13 is introducing an all new physics
based system. Players now respect momentum and react appropriately to other player’s
bodies.
Runningbacks are now able to trip over fallen teammates and opponents,
brush legs with an offensive lineman causing them to stumble, or shake off
unprepared defenders. Quarterbacks have received an overhaul as well with the
new ability to aim thrown balls and throw with many new trajectories. No longer
will passes be either a bullet or a lob. Now QB’s will make throws with respect
to distance and defenders in the area. If your receiver has outside position,
you can now throw a rainbow to his back shoulder.
This
year’s Madden is shaping up to be the best in the series and possibly one of
the best sports games of the year. With a new physics system, every hit, catch,
block, and play will be completely different. No longer will we see the same
tackle or catch animation over and over. We will be closer to the NFL field
than ever before and it’s about damn time. Christmas may actually come early
this year, and not disappoint. Stay tuned for a demo review and breakdown when
it is released.
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